Recharge time The time it takes for a skill to become ready to use again once activated (even if interrupted, although when a skill fails, it does not need to recharge). Some skills affect other skills' activation time, and some weapons and offhands can halve activation time. Shouts, stances, and a few other types lack activation times. Most skills require spending time and energy:Īctivation time How long the skill takes, in seconds, to activate. Some skills are included in two campaigns and some exist in all campaigns. Most PvE-only skills (detailed below) are not linked with a profession. Exceptions: most PvE-only skills are linked to a title track instead of an attribute, and some skills have no attribute. A skill's effectiveness scales with the number of points the player puts into its linked attribute. Only accounts with the respective campaign may use a skill from it, and only characters of the respective profession can use it. Linked profession, campaign, and attribute Skills are linked with a campaign, attribute, and profession. Some effects are only triggered by specific skill types.
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